Sunday, June 6, 2010
Thursday, June 3, 2010
Wednesday, June 2, 2010
Sunday, May 30, 2010
Wednesday, May 26, 2010
pick me up
http://vimeo.com/11753807
Monday, May 24, 2010
Sunday, May 23, 2010
Be happy.
Zinsser and the hill
MAY 17, 2010
William Zinsser on finding enjoyment in making things:
You should paint like a man coming over the top of the hill singing. —Robert Henri
That’s a quote he took down in a commencement address given by David McCullough in a small Connecticut town. He continues:
Amen. That’s also how you should write, sing, dance, draw, sculpt, act, play an instrument, take a photograph, design a building, live a life.
That’s also how you should design, cook, map, teach, drive cars, present things you make, consider, run, study, walk dogs, invent, eat, get lost, travel, chart, think. At least.
Friday, May 21, 2010
Thursday, May 20, 2010
Wednesday, May 19, 2010
Saturday, May 15, 2010
green apple
flikr as a resource
Thursday, May 13, 2010
spinners
And another co-branding opportunity.
Wednesday, May 12, 2010
videos
The Third & The Seventh from Alex Roman on Vimeo.
Curious Displays from Julia Tsao on Vimeo.
Roman & Williams from The Scout on Vimeo.
Sunday, May 9, 2010
architecture
Saturday, May 8, 2010
Thursday, May 6, 2010
windmill installation
we need to remember to sort out the numbers for electricity generated/required/used by displays, etc.
Wednesday, May 5, 2010
Multitouch installation
http://vimeo.com/9699704
Sunday, May 2, 2010
Messing With Shipping Containers
Saturday, May 1, 2010
Friday, April 30, 2010
Thursday Brainstorm
Separate environment within the airport, the space works as one.
de-compartmentalize
no separation of work an play
combine kitchen, family, and dining room
one thing leads to another
graphic representation ecosystem
Light
Trash
compost in airport-garden
leftover food from flight
airport is usually 1 x usage
out of site, not out of mind
spin before throwing trash away
positive reinforcement for recycling
Garden
hanging wall garden
pea patch garden
sanctuary
reclamation projects, neglected space
modular
moving pieces
geo-local plants
interpretative trail
Wednesday, April 28, 2010
Monday, April 26, 2010
light&time
if we start thinking about a narrative and plan everything out, things will only go smoother for us in the hectic weeks that the end of this school year are going to be.
today's presentation
basically, we just need to edit down. as paul said after everything was done, it's the best problem we could have. it just means we have too much good stuff.
there were a few projects that stood out to the three big wigs (according to my notes) these are:
the boarding call device
(lockers for paul)
energy generation with feedback
garden
boarding clock
jetway
my thoughts are that if we have to each have individual deliverables, we could use this as a split up, but i also thinking it could be awesome to make them all meld into each other and edit out the weaker, more average ideas. for example:
the boarding call device could be part of checking your bag into the locker.
the boarding call device could have mirror the gate clock.
the jetway projections could be coordinated with the gate clock.
the garden and the energy generation ideas could be part of each other.
we should just be judicious and make sure that our ideas are credible, relevant, different, and meaningful. what's been done before?
sorry, that is all disjointed, just trying to get it all out there before i forget anything.
Thursday, April 22, 2010
Wednesday, April 21, 2010
Tuesday, April 20, 2010
video ideas
really cool video
also, boarding pass redesigns by disgruntled designers...
here
Monday, April 19, 2010
Sunday, April 18, 2010
brand experience + space
shanghai
new york
taipei
Saturday, April 17, 2010
Friday, April 16, 2010
bobulate (add it to your reading lists)
by making an experience, there is less regret from the consumer side and a willingness to spend money more easily.
architects make buildings that last and are forced to come back and examine how well they work or didn't work. we are afforded more flexibility in finding experiences that people can experience and immediately figure out how it works or not and improve from there.
experiences turn in to memories.
memories are more lasting than products in some ways.
add this to your reading list. it's good.
interesting experience vs. object
Research shows that buying objects is ultimately more disappointing than buying experiences:
Psychological research tells us that this disappointment is particularly pronounced when people buy things like mp3 players or watches, compared with experiences like vacations or concert tickets (see: experiences beat possessions).
The researchers explore six reasons why objects are less satisfying than their experiential counterparts:
1. Objects are easy to compare unfavourably
2. A “maximising” strategy leaves us less satisfied
3. Material purchases more likely to be re-evaluated
4. The new option effect
5. The reduced price effect
6. A cheaper rival
This seems problematic. The research suggests, then, that if we design objects in the context of a larger experience then we’ll lower the risk of disappointment. What is the difference between “object” and “experience” though? That distinction seems very much at the discretion of an individual, not the designer.
(via)
Thursday, April 15, 2010
co-branding
http://sneakernews.com/2010/03/30/los-angeles-angels-of-anaheim-x-vans-vault-chukka-lx-opening-day-collection-proper/
http://sneakernews.com/2010/04/12/new-york-yankees-x-vans-vault-old-skool-tomorrow-dqm/
it's most interesting to me because vans started out hardcore roots underground skateboarding, where as most people see baseball as a mainstream thing. at the same time, people take serious pride in where they're from, and because baseball is so huge, the logos are recognized everywhere in representation of said cities.
two brands with different target markets, accomplishing geo-local success through co-branding. interesting indeed, what are your thoughts?