Thursday, June 3, 2010

less burnout, more action

more unorthodox skateboard action... enjoy, it's good for the soul.

and more

Wednesday, June 2, 2010

Sunday, May 30, 2010

Wednesday, May 26, 2010

pick me up

not related, but this is a nice skate vid that isn't all porn or punk. just fun. i like it. thought i'd share.

http://vimeo.com/11753807

Monday, May 24, 2010

shopping in the airport

this isn't completely unrelated to our project.

Sunday, May 23, 2010

Be happy.

From Bobulate:

Zinsser and the hill

MAY 17, 2010

Friday, May 21, 2010

Vid Details
















Thursday, May 20, 2010

so fresh, so clean

Good idea guys. This looks like really great stuff.

Wednesday, May 19, 2010

Action List

Initials on the left side for each item. Git' er done.

Saturday, May 15, 2010

green apple

this episode of design: e2, focusing on new york, is really good. around 16:30 they start to talk about gardens and how the environments make people feel.

flikr as a resource

i found this on flikr. there are a lot of HD videos that we could download and use in our video.

lonliness?

Thursday, May 13, 2010

spinners

Here's a really cool concept which is somewhat similar to ours. It is used to pump water rather than generate energy. Check it out

And another co-branding opportunity.

Sunday, May 9, 2010

architecture

i really like the exploded view embedded in this link. if we have time, it would be really nice to do this with the ecoasis for tomorrow.

Saturday, May 8, 2010

Thursday, May 6, 2010

Wednesday, May 5, 2010

the plan for the next presentation

Multitouch installation

I found this cool video today about an interactive multitouch table at a museum in Austria.

http://vimeo.com/9699704

Sunday, May 2, 2010

Messing With Shipping Containers

pretty informative link with everything you need to know about working with containers.

light


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Saturday, May 1, 2010

light



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Friday, April 30, 2010

shipping containers

Here is a really cool "green" installation PUMA did a while back.

check it out here

Thursday Brainstorm

Ecosystem

Separate environment within the airport, the space works as one.

de-compartmentalize
no separation of work an play
combine kitchen, family, and dining room
one thing leads to another
graphic representation ecosystem

Light

Trash
compost in airport-garden
leftover food from flight
airport is usually 1 x usage
out of site, not out of mind
spin before throwing trash away
positive reinforcement for recycling

Garden
hanging wall garden
pea patch garden
sanctuary
reclamation projects, neglected space
modular
moving pieces
geo-local plants
interpretative trail

Wednesday, April 28, 2010

recipe for good project

make sure it is:

-credible
-relevant
-different
-meaningful

Monday, April 26, 2010

light&time

i think the interesting point that teague brought up today was the point that we could easily focus on light&time to tell our story. it could make for an interesting video.

if we start thinking about a narrative and plan everything out, things will only go smoother for us in the hectic weeks that the end of this school year are going to be.

today's presentation

nice work everyone, you all did a really good job. let's keep moving farther and continue to raise the bar.

basically, we just need to edit down. as paul said after everything was done, it's the best problem we could have. it just means we have too much good stuff.

there were a few projects that stood out to the three big wigs (according to my notes) these are:

the boarding call device
(lockers for paul)
energy generation with feedback
garden
boarding clock
jetway

my thoughts are that if we have to each have individual deliverables, we could use this as a split up, but i also thinking it could be awesome to make them all meld into each other and edit out the weaker, more average ideas. for example:

the boarding call device could be part of checking your bag into the locker.
the boarding call device could have mirror the gate clock.
the jetway projections could be coordinated with the gate clock.
the garden and the energy generation ideas could be part of each other.

we should just be judicious and make sure that our ideas are credible, relevant, different, and meaningful. what's been done before?


sorry, that is all disjointed, just trying to get it all out there before i forget anything.

Thursday, April 22, 2010

help from cupertino

a little work in progress from our good friends at apple.

check it out.

Tuesday, April 20, 2010

video ideas

we're making a video... therefore we need some inspiration. just saying, this is amazing.

really cool video

also, boarding pass redesigns by disgruntled designers...

here

Monday, April 19, 2010

Sunday, April 18, 2010

viewscape

more crazy technology/eye candy...

artificial intelligence

brand experience + space

here are a few examples from the sneakersphere - of spaces which have been customized to showcase brands and their new products. not necessarily "testing grounds" like we talked about, but something to draw inspiration from for the speakeasy lounge concept. the last one really stands out to me... super bold, would really grab peoples' attention.

shanghai

new york

taipei

whoa. talk about an entirely new landscape…

link

Saturday, April 17, 2010

Friday Viz Brainstorm





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Friday, April 16, 2010

bobulate (add it to your reading lists)

we want to create experiences, not just an object to experience.

by making an experience, there is less regret from the consumer side and a willingness to spend money more easily.

architects make buildings that last and are forced to come back and examine how well they work or didn't work. we are afforded more flexibility in finding experiences that people can experience and immediately figure out how it works or not and improve from there.

experiences turn in to memories.

memories are more lasting than products in some ways.

add this to your reading list. it's good.

interesting experience vs. object

The disappointment of things:

Research shows that buying objects is ultimately more disappointing than buying experiences:

Psychological research tells us that this disappointment is particularly pronounced when people buy things like mp3 players or watches, compared with experiences like vacations or concert tickets (see: experiences beat possessions).

The researchers explore six reasons why objects are less satisfying than their experiential counterparts:

1. Objects are easy to compare unfavourably
2. A “maximising” strategy leaves us less satisfied
3. Material purchases more likely to be re-evaluated
4. The new option effect
5. The reduced price effect
6. A cheaper rival

This seems problematic. The research suggests, then, that if we design objects in the context of a larger experience then we’ll lower the risk of disappointment. What is the difference between “object” and “experience” though? That distinction seems very much at the discretion of an individual, not the designer.



(via)

john maeda wisdom nugget

Thursday, April 15, 2010

co-branding

here's an interesting example of co-branding i mentioned earlier in the process.

http://sneakernews.com/2010/03/30/los-angeles-angels-of-anaheim-x-vans-vault-chukka-lx-opening-day-collection-proper/

http://sneakernews.com/2010/04/12/new-york-yankees-x-vans-vault-old-skool-tomorrow-dqm/

it's most interesting to me because vans started out hardcore roots underground skateboarding, where as most people see baseball as a mainstream thing. at the same time, people take serious pride in where they're from, and because baseball is so huge, the logos are recognized everywhere in representation of said cities.

two brands with different target markets, accomplishing geo-local success through co-branding. interesting indeed, what are your thoughts?

Wednesday, April 14, 2010

Wednesday Brainstorm







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